Went to see Thor on Saturday, about which I may blog more properly in due course. However, because I went to see the 3-D version, I also got to see a bunch of 3-D trailers.
Oh, dear.
As I may have demonstrated here in the past, I do have a certain horribly naive fondness for this technology, although I'd some time since begun to notice that it worked best in computer-animated movies which were designed that way from the beginning, and which could make amiable jokes about the subject. Thor, incidentally, uses 3-D fairly well, or at least harmlessly - there's a vague sense at times that one has a lava lamp exploding in one's face, and it probably makes the big early fight scene even less comprehensible than it would be in 2-D, but on the other side, there's a pleasing sense of grandiose fantasy art coming to LIFE, kerrpow!
Anyway, from the trailers, well, the 3-D in Kung-Fu Panda 2 is probably likely going to be mostly tolerable, because it's another computer animation - I may well go see it (and yes, I have just expressed moderately keen anticipation for a film called Kung-Fu Panda 2.) But the trailer for Pirates of the Caribbean: On Stranger Tides made me utterly determined that, if I go see it in a cinema, it'll only ever be in 2-D.
The problem is clearly the post-processing of a live-action film, shot in 2-D, into the third dimension. This doesn't have to be done too badly, to go by other films, but the visual effect in this case was quite horrible and a bit surreal. It was like watching full-colour cut-out pictures of Johnny Depp and Penelope Cruz being slid around a toy theatre lined with similarly flat background pictures.
Priest, by the way, appears from its trailer to be a bad joke.
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Monday, May 09, 2011
Tuesday, March 09, 2010
Alice in Wonderland
First off, a digression. When one is introducing a new technology, it is wise to (a) think through the small practical details of the system so as to minimise inconvenience for your customers, and (b) make sure that the people you employ are completely familiar with the details of the new system and can perform basic maintenance and make simple adjustments with no fuss.
So, for example, with regard to (a) - if you're installing modern 3D technology at your cinema, and you decide that your customers should buy the required polarised glasses at your refreshments stand, you need to tell them so, with large, clear notices in the foyer and on your Web site and so on. You do not let them climb up two floors to the screen area, and only then have a harassed usherette tell them that they've got to go back down and queue up for the bloody things as the clock ticks. (Especially not when you're pushing a new electronic ticketing system that means they won't necessarily have spoken to any of your staff before that point.) And with regard to (b) - if there's a momentary power cut in the projector room, sure, the showing will dip out. There's no help for that sort of thing, we understand. But then you should pause the film showing, get the sound and the picture working again properly, and then rewind to the point where things stopped and start again at that point, not a minute later. You should not carry on showing the film without sound for several minutes, so that the audience misses five or ten minutes of plot (including cameos by half the British acting profession, in this case).
Stupid, stupid Cambridge Arts Cinema. Amiable amateurishness is not the name of the game.
Anyway, the movie...
I'm not, I confess, particularly a Tim Burton fan. I've got nothing against his brand of gothic whimsy, you understand, and I've greatly enjoyed several of his films; I just don't worship at the shrine. Likewise, I don't regard Lewis Carroll's "Alice" books as sacred texts. I recognise that they've become foundational myths for the modern age, mind you - distillations of surreal mathematician's logic for the age of relativity and quantum mechanics, amiable flights from reason for a world that finds reason a source of stress, anthologies of superb imagery with no excessive baggage of meaning. However, it's all too clear to even a casual observer that this film compromises both Burton's artistry and Carroll's vision in pursuit of the safe financial return that made it possible in the first place. The multiple star appearances and vocal contributions could well class as good casting (rather than stunt casting) and a sign of Burton's prestige in the business, and the decision to make this actually a "return to Wonderland" story with a 19-year-old Alice could be considered to represent Burton doing exploratory things with the myth, even if it does give us a heroine in a gauzy blue dress who can appeal equally well to small girls with a Disney-princess fixation and to their fathers. (Though it must be said that the way that Alice's dress refuses to change size when she and her underwear do could be interpreted as sleazy, assuming it's not just a symbol of her rejection of the role into which society is forcing blah blah blah.) But the Avril Lavigne song over the end credits is just too crashingly misplaced.
And honestly, the plot is just too bloody Hollywood wrong. Carroll's small girl is on a holiday from the confusingly rational adult world through a landscape of puns and surreal symbolism; this film determinedly transforms her into a teenage victim of social expectations, achieving anachronistic levels of self-actualisation (or something) by discovering her role as the Prophesied Hero of a cut-price knock-off War of the Ring (which ends very quickly when the literal and metaphorical Dragon from yet another Carroll source dies and the arch-villain's troops all promptly switch sides - gods, was Burton seeing how many TV Tropes entries and general iffy fantasy cliches which the Alice stories don't evoke or use he could drag in?); said War, by the way, is a struggle between playing cards and chess pieces with the chess pieces as the good guys, (which I guess is appropriately Victorian), and has evidently been on hold until Alice shows up; still, it seems to have transformed several of Carroll's innocent characters into expert sword-fighters. Then, in the end, Alice escapes marriage (this is technically a spoiler, but I doubt anyone will be surprised) into the world of commerce - and proposes to set to work opening China up to British trade.
Yes, problems of dating aside, this film suggests that Alice grew up to become an architect of the Opium Wars. Thanks, Tim, but are you sure that you've thought this through?
The ludicrously over-qualified cast do their best with this farrago, although Anne Hathaway for one is clearly struggling with the silliness of her part, and Johnny Depp, given the job of second lead (because this is a Tim Burton film), adopts a Scottish accent at random intervals. Oh, and yes, this is the latest big production to explore the possibilities of 3D technology. Unfortunately, the realistic sections end up suffering from a dolls-house artificiality, and the luridly coloured dreamscape-landscapes of Wonderland (renamed Underland when the script remembers) jumped into my face a bit too assertively.
Ho hum. I actually came out of this movie quite amused by the carnival flamboyance of it, almost willing to forgive the cinema their technical cock-ups, even. But it's too easy to see the problems even while you're watching it, let alone in retrospect. If some films suffer from logic holes - refrigerator logic - this one suffers from refrigerator surrealism. I'm prepared to give Burton the benefit of the doubt and assume that the problems arise from him taking the Disney shilling, but I really hope that he doesn't repeat the mistake.
So, for example, with regard to (a) - if you're installing modern 3D technology at your cinema, and you decide that your customers should buy the required polarised glasses at your refreshments stand, you need to tell them so, with large, clear notices in the foyer and on your Web site and so on. You do not let them climb up two floors to the screen area, and only then have a harassed usherette tell them that they've got to go back down and queue up for the bloody things as the clock ticks. (Especially not when you're pushing a new electronic ticketing system that means they won't necessarily have spoken to any of your staff before that point.) And with regard to (b) - if there's a momentary power cut in the projector room, sure, the showing will dip out. There's no help for that sort of thing, we understand. But then you should pause the film showing, get the sound and the picture working again properly, and then rewind to the point where things stopped and start again at that point, not a minute later. You should not carry on showing the film without sound for several minutes, so that the audience misses five or ten minutes of plot (including cameos by half the British acting profession, in this case).
Stupid, stupid Cambridge Arts Cinema. Amiable amateurishness is not the name of the game.
Anyway, the movie...
I'm not, I confess, particularly a Tim Burton fan. I've got nothing against his brand of gothic whimsy, you understand, and I've greatly enjoyed several of his films; I just don't worship at the shrine. Likewise, I don't regard Lewis Carroll's "Alice" books as sacred texts. I recognise that they've become foundational myths for the modern age, mind you - distillations of surreal mathematician's logic for the age of relativity and quantum mechanics, amiable flights from reason for a world that finds reason a source of stress, anthologies of superb imagery with no excessive baggage of meaning. However, it's all too clear to even a casual observer that this film compromises both Burton's artistry and Carroll's vision in pursuit of the safe financial return that made it possible in the first place. The multiple star appearances and vocal contributions could well class as good casting (rather than stunt casting) and a sign of Burton's prestige in the business, and the decision to make this actually a "return to Wonderland" story with a 19-year-old Alice could be considered to represent Burton doing exploratory things with the myth, even if it does give us a heroine in a gauzy blue dress who can appeal equally well to small girls with a Disney-princess fixation and to their fathers. (Though it must be said that the way that Alice's dress refuses to change size when she and her underwear do could be interpreted as sleazy, assuming it's not just a symbol of her rejection of the role into which society is forcing blah blah blah.) But the Avril Lavigne song over the end credits is just too crashingly misplaced.
And honestly, the plot is just too bloody Hollywood wrong. Carroll's small girl is on a holiday from the confusingly rational adult world through a landscape of puns and surreal symbolism; this film determinedly transforms her into a teenage victim of social expectations, achieving anachronistic levels of self-actualisation (or something) by discovering her role as the Prophesied Hero of a cut-price knock-off War of the Ring (which ends very quickly when the literal and metaphorical Dragon from yet another Carroll source dies and the arch-villain's troops all promptly switch sides - gods, was Burton seeing how many TV Tropes entries and general iffy fantasy cliches which the Alice stories don't evoke or use he could drag in?); said War, by the way, is a struggle between playing cards and chess pieces with the chess pieces as the good guys, (which I guess is appropriately Victorian), and has evidently been on hold until Alice shows up; still, it seems to have transformed several of Carroll's innocent characters into expert sword-fighters. Then, in the end, Alice escapes marriage (this is technically a spoiler, but I doubt anyone will be surprised) into the world of commerce - and proposes to set to work opening China up to British trade.
Yes, problems of dating aside, this film suggests that Alice grew up to become an architect of the Opium Wars. Thanks, Tim, but are you sure that you've thought this through?
The ludicrously over-qualified cast do their best with this farrago, although Anne Hathaway for one is clearly struggling with the silliness of her part, and Johnny Depp, given the job of second lead (because this is a Tim Burton film), adopts a Scottish accent at random intervals. Oh, and yes, this is the latest big production to explore the possibilities of 3D technology. Unfortunately, the realistic sections end up suffering from a dolls-house artificiality, and the luridly coloured dreamscape-landscapes of Wonderland (renamed Underland when the script remembers) jumped into my face a bit too assertively.
Ho hum. I actually came out of this movie quite amused by the carnival flamboyance of it, almost willing to forgive the cinema their technical cock-ups, even. But it's too easy to see the problems even while you're watching it, let alone in retrospect. If some films suffer from logic holes - refrigerator logic - this one suffers from refrigerator surrealism. I'm prepared to give Burton the benefit of the doubt and assume that the problems arise from him taking the Disney shilling, but I really hope that he doesn't repeat the mistake.
Labels:
3D,
Alice,
Alice in Wonderland,
Burton,
Depp,
Movies,
Tim Burton
Monday, October 12, 2009
Up
As the leading exponents of a new media technology, Pixar make it their business to impress. Toy Story was a strong beginning; Monsters, Inc. demonstrated that they could show every hair on a furry creature; Ratatouille not only showed every hair on a rat, but showed every hair on a wet rat that had been struck by lightning; Wall-E featured grand vistas...
Up shows a photorealistic waterfall plunging off a Lost World plateau, a pack of semi-realistic dogs, and worn-out tennis balls covered in slime - all in immaculate 3D, if you go to the right screen. The humans are still more like plastic puppets, but I'd guess that Pixar won't try to change that until they can get to the far side of the uncanny valley in one titanic leap. Still, things are now getting to the stage that the cartoonish action sequences are looking markedly less plausible than anything else on the screen; increasingly realistic beings obeying unrealistic physics could become a problem. Though audiences used to modern action movies may not have too much trouble with this.
But that still leaves the question of the uses to which this synthetic realism is being put, which is becoming quite strange. Some critics have suggested that the protagonist of Up is a highly unlikely cartoon hero - a squat, grumpy geriatric. Actually, I suspect that "a cranky old man" would have seemed a perfectly reasonably lead character for, say, some of the classic Warner cartoons; it's only Pixar's connections with Disney that make it seem quite so strange, and heck, even Disney were noted for salting their emotional mix with the odd touch of sadness. But no, I don't think that any of the Golden Age Hollywood cartoon studios would have turned one of their movies into a wrenching meditation on aging, mortality, and the loss of dreams. (Not even if the tone shifted into something a little bit more conventional after half an hour or so.) But Up pushes its luck with the conventional cartoon audience fully that far; having the juvenile second lead turn out to come from a broken home, and then having the lead's lifelong hero prove to have been transformed by bitterness into a small-time Bond villain, end up looking like downright conventional touches. Another twist is to have the movie's talking animals - the dog pack - logically explained, and then to get a lot of good comedy from their pretty authentic canine psychology. (Mind you, after we've seen a whole furnished house wafted from North to South America under a cluster of party balloons, having anyone express surprise at a talking dog seems a bit of a cheek.)
Anyway, oh, yes, I nearly forgot - this is a good comedy, showing Pixar's customary eye for multiple details, with nary a clanking pop culture reference. The dogs get to provide most of the jokes, while also providing much of the practical menace; the leads are too busy being tragic. And Pixar do have some sympathy for the feelings of their younger audience members; on at least two occasions, some of the dogs should plunge to their dooms, but are granted soft landings instead. It's not a brutal film - just an oddly thoughtful one.
But where the heck are Pixar going to go next? Is the anglepoise lamp going to play King Lear?
Up shows a photorealistic waterfall plunging off a Lost World plateau, a pack of semi-realistic dogs, and worn-out tennis balls covered in slime - all in immaculate 3D, if you go to the right screen. The humans are still more like plastic puppets, but I'd guess that Pixar won't try to change that until they can get to the far side of the uncanny valley in one titanic leap. Still, things are now getting to the stage that the cartoonish action sequences are looking markedly less plausible than anything else on the screen; increasingly realistic beings obeying unrealistic physics could become a problem. Though audiences used to modern action movies may not have too much trouble with this.
But that still leaves the question of the uses to which this synthetic realism is being put, which is becoming quite strange. Some critics have suggested that the protagonist of Up is a highly unlikely cartoon hero - a squat, grumpy geriatric. Actually, I suspect that "a cranky old man" would have seemed a perfectly reasonably lead character for, say, some of the classic Warner cartoons; it's only Pixar's connections with Disney that make it seem quite so strange, and heck, even Disney were noted for salting their emotional mix with the odd touch of sadness. But no, I don't think that any of the Golden Age Hollywood cartoon studios would have turned one of their movies into a wrenching meditation on aging, mortality, and the loss of dreams. (Not even if the tone shifted into something a little bit more conventional after half an hour or so.) But Up pushes its luck with the conventional cartoon audience fully that far; having the juvenile second lead turn out to come from a broken home, and then having the lead's lifelong hero prove to have been transformed by bitterness into a small-time Bond villain, end up looking like downright conventional touches. Another twist is to have the movie's talking animals - the dog pack - logically explained, and then to get a lot of good comedy from their pretty authentic canine psychology. (Mind you, after we've seen a whole furnished house wafted from North to South America under a cluster of party balloons, having anyone express surprise at a talking dog seems a bit of a cheek.)
Anyway, oh, yes, I nearly forgot - this is a good comedy, showing Pixar's customary eye for multiple details, with nary a clanking pop culture reference. The dogs get to provide most of the jokes, while also providing much of the practical menace; the leads are too busy being tragic. And Pixar do have some sympathy for the feelings of their younger audience members; on at least two occasions, some of the dogs should plunge to their dooms, but are granted soft landings instead. It's not a brutal film - just an oddly thoughtful one.
But where the heck are Pixar going to go next? Is the anglepoise lamp going to play King Lear?
Wednesday, May 06, 2009
Coraline
It's not actually officially released in the UK until next week, but the Vue up in Cambridge was showing previews - in 3D, even - so that was our bank holiday fun.
"It" being, of course, the stop-motion animated movie adaptation of Neil Gaiman's children's book of a few years back. A rich and colorful little number it is too, a brilliant cinematic-experience fantasy, all gangling limbs and well-judged subtleties of expression. Still, it's a stylised animation - an abstraction and a flamboyant sketch of Gaiman's story, which started more from realism. As a result, some of the characters and plot details become caricatures of their written versions, and some subtleties become reified (notably in the form of Wybie, the completely new character who serves as the cinematic manifestation of some of Coraline's thoughts and problems - a sounding-board and occasional device to assist the changed plot). At times, this broad-brush approach loses some of the book's subtleties; for example, where in the book Coraline's father's cooking merely sounds a bit under-trained and worthy, and Coraline seems to suffer from a child's annoying pickiness about her food, the film father produces goopy animated messes that would put anyone off. And where in the book Coraline's mother seems mostly busy and distracted, her movie version is downright irritable and snappish.
But please, don't think of me as one of those fannish monomaniacs who insists that every movie diversion from a printed source is some kind of sacrilege. (A foolish consistency truly is the hobgoblin of little minds.) On its own terms, as a 3D cartoon, it's a fine thing, well worth the price of admission - a modern-day treatment of the fairytale motifs of "stolen by the fair folk" and "be careful what you wish for". The use of 3D is superb, by the way, complete with semi-transparent surfaces and such; this is clearly already a pretty mature technology. It also interacts well with the model-based animation, which is embellished with more CGI-based techniques in a couple of appropriate places - first in the scene with the ghosts, and secondly where the Other Mother's house begins to disintegrate (very appropriately) like a virtual reality landscape. This makes one or two other moments, where things are animated in physical form, look a little crude; when dirty water comes out of the shower, it descends in the form of plasticine strands. In a Wallace and Gromit claymation epic, this would be charmingly consistent; here, it just looks unexpectedly crude
But like I said, to heck with the hobgoblins of little minds. Good movie.
"It" being, of course, the stop-motion animated movie adaptation of Neil Gaiman's children's book of a few years back. A rich and colorful little number it is too, a brilliant cinematic-experience fantasy, all gangling limbs and well-judged subtleties of expression. Still, it's a stylised animation - an abstraction and a flamboyant sketch of Gaiman's story, which started more from realism. As a result, some of the characters and plot details become caricatures of their written versions, and some subtleties become reified (notably in the form of Wybie, the completely new character who serves as the cinematic manifestation of some of Coraline's thoughts and problems - a sounding-board and occasional device to assist the changed plot). At times, this broad-brush approach loses some of the book's subtleties; for example, where in the book Coraline's father's cooking merely sounds a bit under-trained and worthy, and Coraline seems to suffer from a child's annoying pickiness about her food, the film father produces goopy animated messes that would put anyone off. And where in the book Coraline's mother seems mostly busy and distracted, her movie version is downright irritable and snappish.
But please, don't think of me as one of those fannish monomaniacs who insists that every movie diversion from a printed source is some kind of sacrilege. (A foolish consistency truly is the hobgoblin of little minds.) On its own terms, as a 3D cartoon, it's a fine thing, well worth the price of admission - a modern-day treatment of the fairytale motifs of "stolen by the fair folk" and "be careful what you wish for". The use of 3D is superb, by the way, complete with semi-transparent surfaces and such; this is clearly already a pretty mature technology. It also interacts well with the model-based animation, which is embellished with more CGI-based techniques in a couple of appropriate places - first in the scene with the ghosts, and secondly where the Other Mother's house begins to disintegrate (very appropriately) like a virtual reality landscape. This makes one or two other moments, where things are animated in physical form, look a little crude; when dirty water comes out of the shower, it descends in the form of plasticine strands. In a Wallace and Gromit claymation epic, this would be charmingly consistent; here, it just looks unexpectedly crude
But like I said, to heck with the hobgoblins of little minds. Good movie.
Saturday, April 11, 2009
Monsters vs. Aliens 3D
Put me down as slow, but I hadn't actually seen a movie in 3D in the cinema until today. Okay, I admit it, I'm impressed - the technology works, the polarising glasses fit okay over my ordinary correcting pair, and the film-makers used it for some engaging effects. And to give these particular creators credit, they didn't over-use it; after a ball on an elastic string jumped out of the screen early on, just for show, there were few gratuitous attempts to get into the audience's face.
Monsters vs. Aliens, by the way, is fun in its own right. It's not the greatest movie of the decade - it's not even especially high in the CGI animated fantasy comedy field, although that's a tough field to compete in by now - but to me, this stuff is still breathtaking and astonishing on a purely technical level, while allowing a lot of smart, genre-savvy, doubtless rather geeky writers to create scripts of a degree of cleverness which, offered for a standard Hollywood live-action movie, would surely be dumbed down to idiocy by the third draft. There was at least one moment in this one where I was thinking "oh dear, this is the spinoff video game hook", not all the jokes were as clever as they should have been - the obligatory during-the-closing-credits bit was weak - and I guess that all the '50s monster movie references will just confuse the heck out of the kids who get towed along for an Easter holiday treat. But hey, giant robot vs. Japanese movie monster and 50' woman as they demolish the Golden Gate bridge and a cockroach-headed mad scientist with the voice of Hugh Laurie attempts sabotage in support. In 3D. You get your money's worth.
Later Thoughts: It's probably going to be far too easy to offer Freudian or/and feminist readings of this movie, you know. Female lead suffers shattering unexpected experience on her wedding day, and is left staggered and in need of wiping down; suddenly discovers that she has been transformed by this, but far more significantly, others' perceptions of her have been transformed for the worse; when she attempts to fight back against this problem, she is subdued by the male establishment using drugs and brute force, and trapped in a home environment not of her own design; finds herself as the voice of calm rationality to a group of smaller individuals who have even greater problems comprehending their social condition, but who offer her unconditional love...
Willful contentiousness aside, it really does seem to be the case that Susan is transformed by the plot of this movie from a bride to the mother-figure to a group of child-figures (the hungry one, the precociously bright one, the aggressive one, and the big quiet one) while neatly sidestepping any tiresome need for a marital relationship, given that the available husband is actually a jerk. Hmm. The critics kept saying that this was a film for kids, but even the overt heavy 1950s monster movie referencing made this debatable; if you start looking for messages, things get worse.
Monsters vs. Aliens, by the way, is fun in its own right. It's not the greatest movie of the decade - it's not even especially high in the CGI animated fantasy comedy field, although that's a tough field to compete in by now - but to me, this stuff is still breathtaking and astonishing on a purely technical level, while allowing a lot of smart, genre-savvy, doubtless rather geeky writers to create scripts of a degree of cleverness which, offered for a standard Hollywood live-action movie, would surely be dumbed down to idiocy by the third draft. There was at least one moment in this one where I was thinking "oh dear, this is the spinoff video game hook", not all the jokes were as clever as they should have been - the obligatory during-the-closing-credits bit was weak - and I guess that all the '50s monster movie references will just confuse the heck out of the kids who get towed along for an Easter holiday treat. But hey, giant robot vs. Japanese movie monster and 50' woman as they demolish the Golden Gate bridge and a cockroach-headed mad scientist with the voice of Hugh Laurie attempts sabotage in support. In 3D. You get your money's worth.
Later Thoughts: It's probably going to be far too easy to offer Freudian or/and feminist readings of this movie, you know. Female lead suffers shattering unexpected experience on her wedding day, and is left staggered and in need of wiping down; suddenly discovers that she has been transformed by this, but far more significantly, others' perceptions of her have been transformed for the worse; when she attempts to fight back against this problem, she is subdued by the male establishment using drugs and brute force, and trapped in a home environment not of her own design; finds herself as the voice of calm rationality to a group of smaller individuals who have even greater problems comprehending their social condition, but who offer her unconditional love...
Willful contentiousness aside, it really does seem to be the case that Susan is transformed by the plot of this movie from a bride to the mother-figure to a group of child-figures (the hungry one, the precociously bright one, the aggressive one, and the big quiet one) while neatly sidestepping any tiresome need for a marital relationship, given that the available husband is actually a jerk. Hmm. The critics kept saying that this was a film for kids, but even the overt heavy 1950s monster movie referencing made this debatable; if you start looking for messages, things get worse.
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