Specifically, you get magical librarians, demagogues, punks, rock'n'rollers, and trenchcoat wearers. I suspect that most gamers will be geeky enough to identify my inspirations. It was another interesting exercise in showing how GURPS rules can be fine-tuned for flavour - well, interesting for me. I hope that others agree.
Showing posts with label GURPS Magical Styles. Show all posts
Showing posts with label GURPS Magical Styles. Show all posts
Saturday, June 27, 2026
Today Gets Magical
I seem to have established a pattern of having one GURPS supplement appear per year (though I don't have anything lined up for 2027 yet), and this year's is GURPS Magical Styles: Modern Magic. This is something of a follow-up to last year's Traditional Styles, being a collection of spell-based magical styles that owe more to modernity in various forms than to old-school concepts of magic.
Friday, April 25, 2025
Trading on Trad
I seem to get a GURPS supplement out approximately once a year these days, and 2025's has just come around. GURPS Magical Styles: Traditional Styles is 22 pages of "how to use the standard GURPS spell-based magic system to represent traditional conceptions of magic". Well, five such more-or-less traditional conceptions that I found interesting, anyway. (Bodily, Dream, Spoken Word, Theurgic, and Mystical Assassin magic, specifically.) Available now from Warehouse 23, for a mere $7.
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