Showing posts with label Novels. Show all posts
Showing posts with label Novels. Show all posts

Wednesday, September 15, 2010

Recent Reading: Alexandria

by Lindsey Davis

I've been picking up Lindsey Davis's Falco novels - when the paperbacks appear - since forever, but really just as light reading. Even by those standards, though, this one is a lightweight. Falco and immediate family make their way to Alexandria-in-Egypt, stay with some more distant family, meet some people from the library, and run into a murder mystery, which eventually gets sorted out in a rather discursive fashion. Then they go home again.

The book seems to exist for two reasons; to let Davis unload some research she's done about Roman Alexandria in a moderately entertaining fashion, and to allow her a small joke about detective story forms. The Falco stories started out as time-displaced hard-boiled noir exercises with a reasonable amount of grit, but as the hero has settled down as a family man, and Davis has come ever more fond of her supporting cast, the requisite darkness has rather faded. Here, in fact, we get (a) a body in a library, and (b) a locked room murder mystery. But Davis can't do Christie-esque cosy puzzles particularly well, I'm afraid. The best scenes are actually a couple of set-pieces involving sudden death and night-time chases through the streets, which may not achieve serious levels of tension, but at least manage to be interesting.

I gather that the next in the series involves a return to Rome - and with any luck, we'll get Falco's honest-cop pal Petro back, and maybe a few brutal gangsters and some cynical court politics on the mean streets around the Aventine. Then, I'll feel less like my time-filler is a time-waster.

Wednesday, March 11, 2009

Recent Reading: The Father of Locks

by Andrew Killeen


It's normally poor technique to begin a book review by talking about a different book, but...

There are quite a few historical detective stories around these days, but most of them are lightweight entertainments -- harmless enough, often quite fun, but not very strong on the sense of history. All else aside, the assumptions and necessities of the detective story form tend to dominate. The genre's biggest claim to some kind of intellectual credibility is Umberto Eco's The Name of the Rose, but not many other books really want to be compared to that if they have any sense.

The Father of Locks has some chance of surviving that comparison. It's normally poor technique to begin a book review by talking about a different book, but note: the youthful narrator of Andrew Killeen's début novel enters the story by invading a huge, strange library building in search of a lost manuscript by Aristotle. I think that Killeen knows exactly what he's doing there.

Not that his detective is borrowed from Eco's cerebral (but fictional) Brother William of Baskerville. Abu Nuwas is an historical figure, and more to the point, an occasional guest star in the Arabian Nights. He's also a poet and, in this story, an agent of the legendary vizier Ja'far al-Barmaki. Moreover, he's a wildly decadent drunkard, bisexual lecher, violent troublemaker, and lover of falconry. (Most of this, apparently, is derived from his poetry.) But he has an intellectual's grasp of detail, a poet's understanding of human nature, and a sense of justice; when Ja'far assigns him to investigate rumours that Iblis, the devil (who Abu Nuwas naturally claims to admire) is stalking the streets of Abbasid Baghdad, it's with a sensible expectation of success. Not least because failure in Ja'far's service isn't terribly healthy.

To be honest, this isn't the greatest detective story plot I've ever seen; there's a big espionage/diplomatic plot, with one major element that modern readers are likely to identify long before most of the characters, and a big, dark red herring to spin things out. The solution mostly comes from a series of conveniently overheard conversations, providing Abu Nuwas with a string of clues that he pulls together in an extended flash of inspiration. The book's title is misleading, too; it's a translation of "Abu Nuwas", and "locks" here means "locks of hair"; the poet was apparently noted for his hairstyle. On the other hand, his sidekick and Watson, Ismail al-Rawiya, is actually a dab hand with lockpicks (I'm not actually sure about the lock and lockpicking technology seen in this story -- I get a sense of anachronism -- but I couldn't swear to this), cheerfully occupying the Thief of Baghdad stereotype as well as seeking a life as a storyteller, despite coming from Cornwall.

There are also places where Killeen's research pokes through in rough lumps, especially early on, when he is still setting the scene; while Ismail is evidently bright and observant, I'm not sure that he could have the sort of perspective that would allow him to say of a group of people "veterans of the revolution ... they now formed the military class of the regime". Likewise, some of the historical-figure guest appearances are gratuitous (although others are nicely subversive, especially the faintly idiotic Harun al-Rashid). But no matter; the thing that sells this book lies elsewhere, in Killeen's cheerful use of the 1001 Nights pattern. Much of the novel consists of stories told by various characters to explain the background to the plot, or just to explain themselves or to fill the time. At the point when the Frankish ambassador launches into "The Tale of the Horn of Hruodland", I realised that Killeen was showing off, but with some justification. By the end, Abu Nuwas is offering the rather cliched suggestion that telling our stories anew every day "is how we know we are still alive" -- but yes, his characters live through their storytelling.

(Well, most of them. Some die, despite their stories. This is, I should note, a fairly bloody and brutally unsentimental crime story in places. Also, Abu Nuwas lives the decadent poet life pretty determinedly. Caveat emptor.)

Like The Name of the Rose, this novel ends with mysteries solved and secrets revealed to the investigators, but not much justice done; history isn't really a nice place to visit, and if Harun's Baghdad is enjoying a golden age of poetry and prosperity, it's because it's fairly safely under the thumb of an authoritarian regime which uses violence and religious orthodoxy to keep control. Moreover, Harun's rule follows a period of brutal civil war, and another such period will follow his death; the reason that the 1001 Nights so often invokes it as a time of glory is that things were so often so much worse. But Ismail al-Rawiya is an engaging guide, and Abu Nuwas has at least a little of the charisma which he assumes is his right as a decadent poet. Many historical detective stories end up as parts of series, and The Father of Locks ends with that option open; while The Name of the Rose was always the better for standing alone, I wouldn't mind seeing Killeen return to old Baghdad.

Sunday, March 01, 2009

Recent Reading: Singularity Sky

by Charles Stross

Yes, I've only just got around to Charles Stross's first novel, from 2004; terribly disorganised of me. Anyway, I'm doing some catching up.

For those who are further behind than me, a little scene-setting. Some time in the 21st century, humanity's computer systems apparently bootstrapped themselves into a state of nigh-godhood called the Eschaton. Being a near-god, the Eschaton is evidently ineffable and barking mad, but friendly to authors looking for plots; it promptly scattered most of humanity onto habitable worlds across thousands of lightyears, and also across thousands of years of time. Faster-than-light travel is thus shown to be possible, and therefore so is causality violation, but the Eschaton, apparently understandably worried that someone might use time travel to prevent its own emergence, declares an absolute ban on the sort of dangerous misbehaviour that it's just shown to be highly feasible, and drops large rocks on people who don't follow its rules.

(Characters in this book keep saying that the Eschaton isn't really a god, but blimey, it acts like one, doesn't it?)

Anyway, a couple of centuries later (in their frame of reference), we meet the New Republic, one of the ad hoc human colonies created by this event. It was founded by a bunch of future-shocked Central European technophobes who go in for place names like New Austria and New Prague, but whose style is pretty solidly Czarist Russian - all else aside, they perform a pretty fair re-enactment of bits of the Russo-Japanese War in the course of this novel, and we get a brief appearance by a Colonel von Ungern-Sternberg, which is of course a bad sign. Despite their rampant technophobia, the New Republic has somehow vaguely sustainable imperial ambitions, and a small handful of conquered or colonised worlds. In the prologue, one of these is invaded by the Festival, a peripatetic civilisation-thing which evidently originated in a human culture which the Eschaton dumped thousands of lightyears from Earth and thousands of years into the past, and which travels between the stars in small packages of computer technology, reconstructing itself as a wacky ultra-tech parody of the Edinburgh Festival whenever it arrives in a new solar system. The Festival starts granting wishes for the inhabitants of the colony world, scattering ultra-technological gifts around in exchange for new information (stories will do); the New Republic, objecting to having its colony occupied and forcibly kicked up by a millenium or so's worth of technological progress, launches a counter-invasion fleet, and the novel's plot is underway.

Except that Stross despises the New Republic too thoroughly to allow any of its citizens to serve as story protagonists on the fleet, so a couple of people from Earth attach themselves to it for various purposes - one engineer from an arms cartel which sold the New Republic some spaceship technology, and one diplomat/military observer. Both have hidden agendas, the engineer's being more arcane (for a very experienced agent, the diplomat/observer doesn't do much of a job of secrecy; she appears to be using her own, well-known name much of the time, even when she needn't); they also rapidly become a couple. Actually, they represent Stross's default protagonist-couple-type, as seen in Halting State and some of the "Laundry" stories, among other places - a geeky but technically competent man, and a tough, self-assured, sexy woman who can handle any butt-kicking that's required. Frankly, it looks like fan service, if not wish fulfillment, and hearts being in the right places doesn't excuse it.

But anyway... It should be said that there's a decent comedy somewhere inside this book, looking to get out; just for a start, the New Republic is a pretty good parody of the quintessential political reactionary mind-set. The trouble is, the book would like to say a bit moe than that, but it isn't sure how. The New Republic is a portrait of a bad society, crippled by its reactionary impulses, but once we've seen the secret police in action, the poverty in the streets and military stupidity - and once our protagonists have been repelled and appalled by the place for a paragraph or two - there's really nowhere more for that strand to go, and the joke has turned slightly sour. So we follow the military expedition as not a huge amount happens, except that some obnoxious products of the system plot not very effectually against the heroes and worry about the technological superiority of the enemy they're supposed to fight - albeit not enough, as it predictably turns out.

Meanwhile, the invaded colony world is going through a technological singularity - an explosion of wishes come true and strange and sometimes nightmarish things happening. But because the population suffers from their New Republic upbringing, they fail to handle this at all well; not one single inhabitant of the world thinks to ask for information rather than material goods, not even the relatively clued-in revolutionaries who've been dumped there as exiles in best Russian style. The trouble is, I'm not at all sure that Stross has a very clear idea of what's happening here either. So we get a string of scenes, some of them funny or macabre, and occasional conversations, but no great sign of changes that can't be folded away in an instant.

Then the New Republic's fleet shows up, and gets casually defeated, but some people make it down to the planet, and then the book shambles to an end of sorts in a flurry of speeches and very minor revelations, leaving a clutch of unresolved plot strands and unexplained stuff. It isn't a disaster, or even a disappointment; it just fails to gel.

I think I'll look at the sequel (Iron Sunrise) sometime, though, if only to see if Stross refines his technique a bit in that. Too much like this would lead me to give up, but one book might lead on to better things later - and the later Stross books I've read do also have their moments.

Tuesday, February 17, 2009

Recent Reading: Gun, With Occasional Music

This book has been sitting on my shelf for a while, but I finally pulled it down while in search of reading matter the other day, remembering or being reminded as I did so that it was Lethem's first novel, and that he seems to have acquired a lot of semi-mainstream literary credibility in the years since it came out.

The blurb and interior review quotes lead me to expect a mixture of hard-boiled detective story and dystopian SF, which I got, but the book is perhaps even more significantly an example of School Of Philip K. Dick. Dick's influence on a certain sort of highbrow American genre SF writer is huge, and Lethem here has exactly that Dickian tone of faintly surreal, sun-bleached futurism, and a very large dose of the Dickian (literary) interest in mind-altering drugs. The blurb also lead me to expect something funny, which I didn't get; the Dickian quasi-surrealism, and especially the talking animals which loom large in the plot, might have a certain Pythonesque quality, but any laughs are lost in the noir-meets-dystopia looming darkness of the setting.

The detective story elements, by the way, reminded me of the movie Brick; they treat numerous tropes of the classic Hammett/Chandler movies as a kind of modern Commedia Dell'Arte framework, to be reused on the assumption that the audience will recognise them. Though I have to say that I enjoyed Brick more. Nor is the mystery plot especially strong; eventually, the hero solves his case, but mostly by coming up with a story which arguably fits the facts marginally better than anything else available, and which is more satisfying to the lead characters' sense of the world.

I should also note that the SF elements of this novel are, in true Dickian style, subservient to the other aspects; the dystopia is low-key and mostly a matter of a world slipping down to noirish moral corruption, and the furniture is very consciously retro. Even in 1994, when this book appeared, the complete absence of mobile phones and the limited use of computers - all accessed through monochrome terminals rather than PCs - must have looked a little odd. But futurism isn't the point here. Anyway, it's a smart book, but not one I can love.

Monday, February 09, 2009

Recent Reading: Hexwood

by Diana Wynne Jones

I'm not on an Arthuriana kick at the moment, honestly. This book didn't even admit to being Arthuriana until half way through.

Unlike a lot of people I know, I've only read bits and pieces of Diana Wynne Jones's work. For the benefit of those who've read even less of her than that, I should note that she's classified as a children's author - one of many who was doing rather good magical fantasy for kids years before J.K.Rowling first hit the coffee shops - but that she has a significant adult readership. I've quite liked most of her stuff that I have read, but I've never felt the urge to be systematic about it. However, Hexwood finally came to my hand the other day.

It turned out to be a bit of an oddity, to put it mildly. It's structured as a conventional children's fantasy in some ways, with a child protagonist observing strange goings-on in her vicinity and entering the nearby woods to discover more, but it's presumably intended for slightly older readers; aside from the very discreet references to sexuality, the structure very soon turns rather weird. The wood which our heroine observes, and the power which turns out to be playing a godgame with everyone involved, generate a wildly achronological plotline, with the people who our heroine meets appearing at different points in what seems to be a process of childhood, youth, and education when she visits at different times over a period of a couple of days. If I'd tried reading this when I was young, I think that I'd have found the repetition and lack of strong chronology very off-putting.

Anyway - things eventually expand, and turn more linear again. From past reading, I get the impression that Jones has a weakness for throwing in numerous new characters whenever she thinks that a plot needs some jazzing up, and here, we get a shift to a realm of galactic commercial politics, complete with a batch of sleazy corporate/palace villains who flail around trying to work out what to do about the problem that's developing on Earth. There are also lumps of backstory, much of it solid but some of it sadly underdeveloped, and the growing mass of Arthurian imagery, which for a while looks like it might, say, be an incidental by-product of the imaginative influence of a minor character, but turns out to be fairly crucial. (Although actually, the Arthurian imagery of many of the plot incidents is pretty much unconnected to the Arthurian elements in the backstory.) Then our plucky child heroine, who'd seemed likeable enough if underdeveloped as a character, turns out to have been just an aspect of an adult heroine who wanders in from a bunch of minor offstage jokes. (Having the heroine turn out to be a princess is all very well, but, well, honestly...) Then we get some dragons, with little apparent justification except that the book's godgame-playing grail seems to be capable of almost anything and is doing whatever will drive the plot in order to educate the lead characters, in a way that I'd only expect from the plotting of far less respectable children's authors.

I dunno. Maybe I'm missing something here. Maybe a lot. But Hexwood seems like a lot of under-digested ideas, cobbled together and rushed out. Fortunately, I do know that Diana Wynne Jones is capable of better.

Sunday, February 08, 2009

Recent Reading: To the Chapel Perilous

by Naomi Mitchison

I picked this up a while ago... I'm not sure where or how now, actually, possibly even as a freebie, but doubtless at a roleplaying game event; it was republished by Green Knight Publishing, who mostly existed to publish Greg Stafford's Pendragon RPG, but who also reprinted a whole slew of modern treatments of the Arthurian myths.

I suppose, picking this up and reading descriptions, that I was vaguely expecting a new look at the Arthurian stories, filtered through the anachronistic lens of modern journalism - a sort of smarter Connecticut Yankee at King Arthur's Court, perhaps, or a more lit'ry Idylls of the Queen (the latter being Phyllis Ann Karr's unjustly forgotten stab at an Arthurian detective story). Actually, though, I think it's more a book about modern (well, mid-20th century) journalism, viewed through the lens of the Arthurian stories. I gather that Merlin (the editor of one of the newspapers in the story) is actually based on somebody Mitchison knew at the Guardian, and the news staff scenes have a certain period-specific tang of authenticity to them, clashing weirdly with the high-mythic feel of some of the grail quest action, especially early on in the plot.

Mind you, it's quite an abstruse sort of view of the nature of journalism - Mitchison was a literary novelist much more than she was a journalist - verging in places on a meditation on the nature of Truth and the processes by which one story/myth comes to dominate in the world of ideas, although others survive. It's also light on jokes, although there are some; I suspect it'd be funnier if you knew that journalistic milieu and period. And it does tend to tell rather than show, but I guess that's appropriate for a book about journalism, and one which perhaps assumes that readers know their Arthuriana fairly well.

All round, a bit of a period oddity, but not without interest, and I suspect it's really quite appealing to the real Arthuriana geeks.

Thursday, January 01, 2009

Recent Reading: Game Night

by Jonny Nexus

Game Night came out a year or so ago, and I've just got around to reading it. (So, as the saying goes, sue ... someone.) I'll assume that most people reading this already own a copy, or can forgive mild spoilers. It turns out to be, I guess, a B-minus or thereabouts.

The central conceit is pretty well known by now; the book tells a roleplaying campaign plot in the form of a piece of actual fiction, while swapping back and forth between that and the players responsible for these events. The extra twist in this case is that the players in this case are literally gods of the game world - but, being plausible polytheistic gods, they're still as idiotic and egomaniacal as any other RPG players, and indeed behave just like, well, roleplayers.

(Both the "players and PCs in parallel stories" and the "gods as roleplayers" ideas have been used before, of course, but I think that this novel is the first thing to make both central to a plot simultaneously.)

To get the obvious out of the way first - yes, this book is indeed sometimes laugh-out-loud funny, at least to a gamer reader. As anyone who's seen his various columns and online zines will know, Jonny Nexus can perfectly nail that ranty, exasperated, more-affectionate-than-is-deserved tone one gets from gamers trading tales of disastrous sessions, bad decisions, and poor rules design. If anyone ever took Cyborg Commando seriously, they'll surely see why they're in a minority after seeing Jonny's both-barrels treatment of the game and how badly he and his group played it. There's a lot of that in this book, and I giggled quite a lot. Non-gamers will probably stare in numbed incomprehension, although there's a bit of universal human failure involved - but anyway, it's not meant for them.

But this is one joke and one conceit, and they can't really support a whole novel, even a fairly short one. Nor does the conceit really hold together; these gods aren't in any way godlike - they're just roleplayers with funny furniture in their games room. The Dead Gentlemen managed the dual-narrative joke a bit better, twice, but they didn't load themselves down with the gods thing, and they only had to keep things going for the duration of a film; similar comment might apply to DM of the Rings and the sadly truncated Chainmail Bikini. I was still giggling late in the book, but then, the raw slapstick value of a the determined meathead munchkin-minimaxer is frustratingly eternal.

The meathead in this case is "the Warrior", playing "Draag", a single-minded anti-paladin, and I guess that one of the reasons why I couldn't find Game Night as funny as some of its fans clearly do is that I long since managed to get away from the sort of group where a bunch of "good" characters and their players will put up with his sort of crap indefinitely. But the Warrior and his playing piece, being table-hogs, dominate the book as they dominate the session (despite honourable attempts at subversion by the Jester and his stereotyped thief character). The joke still works, but it's a joke about mercifully distant memories for me, and there are no other strong jokes to hand to vary the flavour. I just ended up empathising with the GM'ing AllFather; sure, he's an insufficiently experienced railroader, but at least he's trying to do something, and he's putting in the work for the usual negligible thanks from his players.

Which may be why I found the rather truncated ending of the novel distinctly depressing as well as anticlimactic. It's clearly meant to show the AllFather recovering his spirit and even achieving a kind of GM heroism - I had a bad feeling that the author might even be aiming for some kind of significance - and I'm actually all in favour of the principle that real heroism sometimes means that you have to just walk away, but this makes for a sad commentary on roleplaying. It also leaves a bunch of loose plot threads, because that's what the AllFather has to do. And what does it say for a universe that the pantheon eventually has to fall apart like a bad roleplaying group?