Saturday, March 09, 2019

Expand, Contract (55)

GURPS Steampunk 3: Soldiers and Scientists

http://www.warehouse23.com/products/gurps-steampunk-3-soldiers-and-scientists

Which completes the starting set of GURPS 4th edition steampunk PDFs (along with 1 and 2 and Conveyances); to put it another way, put those four books together and you'd have approximately the book I'd have written if SJ Games had been willing to do a new-edition GURPS Steampunk.

This one is the characters book, which means a lot of templates, but I tried to add more interest with variant skills and disadvantages and martial arts styles and so on.

Tuesday, November 06, 2018

Holding Out

The latest Bundle of Holding, "Bundle of FATE 4", includes my own The Small Folk:
There's some other stuff in there looks quite interesting, too.

Thursday, November 01, 2018

Expand, Contract (54)

GURPS Steampunk 2: Steam and Shellfire:

http://www.warehouse23.com/products/gurps-steampunk-2-steam-and-shellfire

The latest in the little line of steampunk supplements I’m doing for SJGames, and oh so very much the highly necessary gear book.

Saturday, August 25, 2018

Sound

I was at Athena Games, in Norwich, the other weekend, running some Discworld demonstrations at their fifth anniversary event (nice people), and while I was there, the Draw & Discard podcast interviewed me.

Friday, August 04, 2017

Expand, Contract (53)

Occasionally, my work leads to something getting published...

GURPS Vehicles: Steampunk Conveyances is now available from Warehouse 23. It's technically the first book in the GURPS Fourth Edition "Vehicles" line, but it's also, of course, the second book in the 4e "Steampunk" line, supporting my past discursions on settings and style with notes and game mechanics for some very steampunk hardware... A remarkable amount of it historical.

(Of course, just because it really existed doesn't make it automatically a good idea. Pre-dreadnought battleships and giant balloons had their little problems, and that "torpedo ram" that gets the one big heroic moment in The War of the Worlds? Only a geek like Wells could think it was a cool idea.)

But there's also some fantastical stuff, some of it courtesy Jules Verne, though I also raided third edition GURPS books along with dubious dime novels. So there y'go; thirty-plus vehicles, covering land, sea, air, and space.

EDITED TO ADD: Roger Bell_West has reviewed the book on his blog.

Thursday, June 22, 2017

Thursday, June 08, 2017

Expand, Contract (51)

For those keeping score -- the GURPS production process seems to be coming back to life now, as one of my PDF projects heads to production review, and another comes back to me after its first draft has been exhaustively reviewed by the line editor.

I can't say much more than that for now, but it's a start.

Saturday, February 11, 2017

Discworld RPG Overflow

Despite the 408 pages, some stuff got squeezed out of the Discworld RPG. So I've now made some of that material available online:


Wednesday, January 25, 2017

Another Review

I guess with all the blogs and stuff there are in the world, I should expect a fair number of non-professional reviews. It's nice, though.

http://www.belloflostsouls.net/2017/01/rpg-review-discworld-2nd-edition-gurps.html


Saturday, January 14, 2017

The Continuing Saga of the Discworld RPG

Aaaand another review...
The book is definitely in UK shops now. There've been reports of limited supply in some outlets - apparently the distributors underestimated demand - but restocks appear to be coming in. So if your shop claims that they can't get hold of the thing, tell them to press their distributor, hard.

(Amazon UK still don't seem to have it, though.)

Monday, January 09, 2017

More Regarding That Book

A second review of the Discworld RPG is now up at http://www.letthedicefall.com/2017/01/the-discworld-roleplaying-game-review.html.

Also, the book will be hitting retail in the UK this week. British gamers who lack a friendly local game store may wish to mail order; I thoroughly recommend Leisure Games for this. See https://leisuregames.com/collections/new-releases-week-commencing-9-january/products/gurps-discworld.

Thursday, January 05, 2017

Discworld Reviewed

The first (gratifyingly positive) review that I've seen of the Discworld Roleplaying Game has now appeared on the Web, at http://justroll3d6.com/discworld-roleplaying-game-review/.

Friday, December 23, 2016

It's Alive! It's Alive!

It's taken a while, but yes, today I held in my bare hands, irrefutable physical evidence that the second edition of the Discworld Roleplaying Game actually exists in material form!

The official street date for publication was this Wednesday just gone, the 21st, and I understand that people in the USA have indeed actually acquired copies from shops. The book doesn't appear to have made it to retail here in the UK just yet, but I guess that we can hope for next week.

Thursday, December 01, 2016

More on GURPS Steampunk

Just a note; Roger Bell_West and Mike Cule discuss steampunk, taking discussion of my book as their starting-point, in the latest episode of their podcast, Improvised Radio Theatre - With Dice.

Monday, November 14, 2016

Expand, Contract - Addendum


  1. The launch of the new edition of the Discworld RPG has now been delayed until the beginning of December. Probably. Why am I not surprised?
  2. Roger Bell_West has a very kind review of GURPS Steampunk 1 in his bloghttps://blog.firedrake.org/archive/2016/11/GURPS_Steampunk_1__Settings_and_Style__Phil_Masters.html

Thursday, October 06, 2016

Expand, Contract (50)

And so it came to pass, after a fair amount of waiting to launch... My latest GURPS creation is now available for purchase online, in PDF form.

GURPS Steampunk 1: Settings and Style is planned to be, as the title should imply, the first of a new series, bringing GURPS 4th edition rules standards to contemporary steampunk sensibilities. Or vice-versa, perhaps. It imports and revises some material from earlier (3rd edition) books while adding new stuff, so you can now be driven to fits of the vapours, stat up quick and dirty steam-tech, and argue the definition of Raygun Gothic, all from one book...

Oh, and I've been updating and revising a couple of other manuscripts lately, about which I may not yet speak in detail. Related to this, though? You might ask that...

Tuesday, August 16, 2016

Expand, Contract (49)

Yes, it's been a while since I've had anything to announce here. Various projects have, shall we say politely, been hanging fire. But now, after a year or two in the writing, some time in the revision (in which time, Terry added a whole new and significant sapient race to the setting), the horribly sad death of the setting's actual creator, and a heck of a period, umm, heaven knows, maybe with the book buried in peat maturing while SJGames cranked out a few dozen more Munchkin variants, I can actually, officially, mention the forthcoming onset of the new edition of the Discworld Roleplaying Game.

It's scheduled for November, in fact. I very much hope that remains true, because it'd be nice to do some kind of quasi-official launch at Dragonmeet.

(I'm honestly trying not to be cynical about launch dates these days, y'know, but it's difficult.)

Anyway, we definitely have an official cover design now an' all. I must come up with at least one more convention demo scenario...

Tuesday, January 26, 2016

UK RPG Conventions Page (Usefulness Of)

For some years now I've been maintaining a calendar of British RPG conventions, currently at http://www.philmasters.org.uk/RPGs/conventions.htm, which I hope some people may have found useful. However, I'm now wondering if anyone is still using it.

I've noticed that I've been receiving few notifications or announcements from conventions recently, so if I don't happen to hear about or pick up on an event, it doesn't get an entry on the page - and nobody then complains. I also get very few comments on it in person at the conventions I attend myself. And, though I absolutely do not maintain the page in the hope of making a profit, I do notice that the tip jar feature has received exactly zero income in all the time it's been open.

This is pushing me toward the conclusion that the page is no longer of any use to anyone, presumably because gamers are hearing about conventions through this new-fangled socially medium stuff or something. Hence, as maintaining it costs me a little time and effort, I'm considering just letting it die.

However, if it does still serve a useful purpose, I'll be glad to hear it, by e-mail or through comments here, and I'll try to keep it going.

Friday, January 01, 2016

Me, in Audio Form

Just in case anyone is wondering what I sound like these days - I recently gave an interview to a roleplaying games podcast, Improvised Radio Theatre - With Dice, about my work in the hobby, including The Small Folk and other stuff.

Thursday, November 26, 2015

Concert: Marina and the Diamonds

Cambridge Corn Exchange, 20th November 2015

I've been to a handful of rock and pop concerts this year (and yeah, I've neglected to blog about them), and one thing that's become obvious is that high-quality, presumably back-projected video screens have now become financially entirely accessible to, well, a lot of the sort of bands who play the Corn Exchange. Marina and the Diamonds are using theirs to show some pretty good pop-art-flavoured visuals during their current tour, but I suspect that the system isn't entirely bug-free, and may have been the cause of the dread Technical Difficulties which generated about an hour's delay between the support act (who didn't make much of an impression on me; I think they could do with something to fill the sonic space between the thud of bass and drums and the ping of synthesisers and falsetto of the singer) and the main event. At least, the screens once or twice displayed giant Windows menu bars in that time, which I take as a sign of glitches. Add in a notable amount of time spent queueing outside before the doors opened, and, well, things ran a bit late. Then, it turned out that the lighting designer had decided to silhouette Marina herself with a full-strength white spot, angled up from behind her, for some songs. Which would be fine if it hadn't meant everyone in the balcony going "Aaargh" and shielding their eyes...

All of which techie wobbliness was rather unfortunate, because it was actually rather a good gig. Marina Diamandis combines a genuine talent for writing good old-fashioned catchy choruses with a certain amount of stage presence and charisma. This in turn meant that, although she had assembled a highly competent band for this tour, she genuinely didn't need to hire any backing singers; when she wanted vocal filling, all she had to do was point her microphone at the standing audience down at the front and tell them to supply it. (Diamandis does say that the "Diamonds" are her fans, after all...) This approach did leave her slightly more restrained and introspective songs, such as the rather cool "Immortal", looking a little out of place, but overall this was an effective pop-as-in-popular performance. Diamandis manages to be a plausible feminist while wearing three different glittery costumes, one including cute mouse ears, in a ninety minute show, too.

It has to be said that Diamandis's songs aren't as clever as they maybe think they are; the message in the likes of "Savages" is hardly subtle. But then, it's pop music, and its heart is absolutely in the right place. Worth a little waiting and some being dazzled.