Tuesday, March 17, 2020
Platonic Solidification
A small note, but - my old book GURPS Atlantis is now available in print-on-demand form from Amazon.
Labels:
Amazon,
Atlantis,
GURPS,
GURPS Atlantis,
Print on Demand,
Writing
Thursday, January 23, 2020
Expand, Contract (56)
I now have a new short-ish GURPS PDF up on Warehouse 23:
GURPS Vehicles: Transports of Fantasy
(Yeah, it seems to have been a little while. Been doing other things. Still, I’m quite fond of this one, even at just 32 pages.)
Friday, August 02, 2019
Scenes From a Multiverse
I very much doubt that what passes for my social media activity influences anybody, but in case anyone could use it pointed out - there's a Kickstarter for a print volume 3 of Scenes from a Multiverse currently running and in need of a little love. And I'd really like for it to succeed.
Labels:
Comics,
Kickstarter,
Recommendation,
Scenes from a Multiverse,
SFMA
Saturday, March 09, 2019
Expand, Contract (55)
GURPS Steampunk 3: Soldiers and Scientistshttp://www.warehouse23.com/products/gurps-steampunk-3-soldiers-and-scientists
Which completes the starting set of GURPS 4th edition steampunk PDFs (along with 1 and 2 and Conveyances); to put it another way, put those four books together and you'd have approximately the book I'd have written if SJ Games had been willing to do a new-edition GURPS Steampunk.
This one is the characters book, which means a lot of templates, but I tried to add more interest with variant skills and disadvantages and martial arts styles and so on.
Tuesday, November 06, 2018
Holding Out
The latest Bundle of Holding, "Bundle of FATE 4", includes my own The Small Folk:
There's some other stuff in there looks quite interesting, too.
There's some other stuff in there looks quite interesting, too.
Thursday, November 01, 2018
Expand, Contract (54)
GURPS Steampunk 2: Steam and Shellfire:
http://www.warehouse23.com/products/gurps-steampunk-2-steam-and-shellfire
The latest in the little line of steampunk supplements I’m doing for SJGames, and oh so very much the highly necessary gear book.
http://www.warehouse23.com/products/gurps-steampunk-2-steam-and-shellfire
The latest in the little line of steampunk supplements I’m doing for SJGames, and oh so very much the highly necessary gear book.
Saturday, August 25, 2018
Sound
I was at Athena Games, in Norwich, the other weekend, running some Discworld demonstrations at their fifth anniversary event (nice people), and while I was there, the Draw & Discard podcast interviewed me.
Labels:
Athena Games,
Discworld,
Discworld Roleplaying Game,
GURPS,
Interview,
Podcast
Friday, August 04, 2017
Expand, Contract (53)
Occasionally, my work leads to something getting published...
GURPS Vehicles: Steampunk Conveyances is now available from Warehouse 23. It's technically the first book in the GURPS Fourth Edition "Vehicles" line, but it's also, of course, the second book in the 4e "Steampunk" line, supporting my past discursions on settings and style with notes and game mechanics for some very steampunk hardware... A remarkable amount of it historical.
(Of course, just because it really existed doesn't make it automatically a good idea. Pre-dreadnought battleships and giant balloons had their little problems, and that "torpedo ram" that gets the one big heroic moment in The War of the Worlds? Only a geek like Wells could think it was a cool idea.)
But there's also some fantastical stuff, some of it courtesy Jules Verne, though I also raided third edition GURPS books along with dubious dime novels. So there y'go; thirty-plus vehicles, covering land, sea, air, and space.
EDITED TO ADD: Roger Bell_West has reviewed the book on his blog.
GURPS Vehicles: Steampunk Conveyances is now available from Warehouse 23. It's technically the first book in the GURPS Fourth Edition "Vehicles" line, but it's also, of course, the second book in the 4e "Steampunk" line, supporting my past discursions on settings and style with notes and game mechanics for some very steampunk hardware... A remarkable amount of it historical.
(Of course, just because it really existed doesn't make it automatically a good idea. Pre-dreadnought battleships and giant balloons had their little problems, and that "torpedo ram" that gets the one big heroic moment in The War of the Worlds? Only a geek like Wells could think it was a cool idea.)
But there's also some fantastical stuff, some of it courtesy Jules Verne, though I also raided third edition GURPS books along with dubious dime novels. So there y'go; thirty-plus vehicles, covering land, sea, air, and space.
EDITED TO ADD: Roger Bell_West has reviewed the book on his blog.
Thursday, June 22, 2017
Expand, Contract (52)
A very brief but somewhat significant note: The Discworld Roleplaying Game is now available for purchase in electronic (PDF) format, for those who no longer like making shelf space.
Thursday, June 08, 2017
Expand, Contract (51)
For those keeping score -- the GURPS production process seems to be coming back to life now, as one of my PDF projects heads to production review, and another comes back to me after its first draft has been exhaustively reviewed by the line editor.
I can't say much more than that for now, but it's a start.
I can't say much more than that for now, but it's a start.
Labels:
GURPS,
Roleplaying,
Steve Jackson Games,
Writing
Saturday, February 11, 2017
Discworld RPG Overflow
Despite the 408 pages, some stuff got squeezed out of the Discworld RPG. So I've now made some of that material available online:
- https://www.philmasters.org.uk/RPGs/More-Discworld-Characters-from-the-Books.pdf - game stats for assorted characters from the novels.
- https://www.philmasters.org.uk/RPGs/More-Discworld-Occupational-Templates.pdf - some extra occupational templates.
- https://www.philmasters.org.uk/RPGs/More-Discworld-Spells.pdf - more sample spells.
Wednesday, January 25, 2017
Another Review
I guess with all the blogs and stuff there are in the world, I should expect a fair number of non-professional reviews. It's nice, though.
http://www.belloflostsouls.net/2017/01/rpg-review-discworld-2nd-edition-gurps.html
http://www.belloflostsouls.net/2017/01/rpg-review-discworld-2nd-edition-gurps.html
Saturday, January 14, 2017
The Continuing Saga of the Discworld RPG
Aaaand another review...
The book is definitely in UK shops now. There've been reports of limited supply in some outlets - apparently the distributors underestimated demand - but restocks appear to be coming in. So if your shop claims that they can't get hold of the thing, tell them to press their distributor, hard.
(Amazon UK still don't seem to have it, though.)
Monday, January 09, 2017
More Regarding That Book
A second review of the Discworld RPG is now up at http://www.letthedicefall.com/2017/01/the-discworld-roleplaying-game-review.html.
Also, the book will be hitting retail in the UK this week. British gamers who lack a friendly local game store may wish to mail order; I thoroughly recommend Leisure Games for this. See https://leisuregames.com/collections/new-releases-week-commencing-9-january/products/gurps-discworld.
Also, the book will be hitting retail in the UK this week. British gamers who lack a friendly local game store may wish to mail order; I thoroughly recommend Leisure Games for this. See https://leisuregames.com/collections/new-releases-week-commencing-9-january/products/gurps-discworld.
Thursday, January 05, 2017
Discworld Reviewed
The first (gratifyingly positive) review that I've seen of the Discworld Roleplaying Game has now appeared on the Web, at http://justroll3d6.com/discworld-roleplaying-game-review/.
Friday, December 23, 2016
It's Alive! It's Alive!
It's taken a while, but yes, today I held in my bare hands, irrefutable physical evidence that the second edition of the Discworld Roleplaying Game actually exists in material form!The official street date for publication was this Wednesday just gone, the 21st, and I understand that people in the USA have indeed actually acquired copies from shops. The book doesn't appear to have made it to retail here in the UK just yet, but I guess that we can hope for next week.
Thursday, December 01, 2016
More on GURPS Steampunk
Just a note; Roger Bell_West and Mike Cule discuss steampunk, taking discussion of my book as their starting-point, in the latest episode of their podcast, Improvised Radio Theatre - With Dice.
Monday, November 14, 2016
Expand, Contract - Addendum
- The launch of the new edition of the Discworld RPG has now been delayed until the beginning of December. Probably. Why am I not surprised?
- Roger Bell_West has a very kind review of GURPS Steampunk 1 in his blog: https://blog.firedrake.org/archive/2016/11/GURPS_Steampunk_1__Settings_and_Style__Phil_Masters.html
Thursday, October 06, 2016
Expand, Contract (50)
And so it came to pass, after a fair amount of waiting to launch... My latest GURPS creation is now available for purchase online, in PDF form.
GURPS Steampunk 1: Settings and Style is planned to be, as the title should imply, the first of a new series, bringing GURPS 4th edition rules standards to contemporary steampunk sensibilities. Or vice-versa, perhaps. It imports and revises some material from earlier (3rd edition) books while adding new stuff, so you can now be driven to fits of the vapours, stat up quick and dirty steam-tech, and argue the definition of Raygun Gothic, all from one book...
Oh, and I've been updating and revising a couple of other manuscripts lately, about which I may not yet speak in detail. Related to this, though? You might ask that...
GURPS Steampunk 1: Settings and Style is planned to be, as the title should imply, the first of a new series, bringing GURPS 4th edition rules standards to contemporary steampunk sensibilities. Or vice-versa, perhaps. It imports and revises some material from earlier (3rd edition) books while adding new stuff, so you can now be driven to fits of the vapours, stat up quick and dirty steam-tech, and argue the definition of Raygun Gothic, all from one book...
Oh, and I've been updating and revising a couple of other manuscripts lately, about which I may not yet speak in detail. Related to this, though? You might ask that...
Tuesday, August 16, 2016
Expand, Contract (49)
Yes, it's been a while since I've had anything to announce here. Various projects have, shall we say politely, been hanging fire. But now, after a year or two in the writing, some time in the revision (in which time, Terry added a whole new and significant sapient race to the setting), the horribly sad death of the setting's actual creator, and a heck of a period, umm, heaven knows, maybe with the book buried in peat maturing while SJGames cranked out a few dozen more Munchkin variants, I can actually, officially, mention the forthcoming onset of the new edition of the Discworld Roleplaying Game.It's scheduled for November, in fact. I very much hope that remains true, because it'd be nice to do some kind of quasi-official launch at Dragonmeet.
(I'm honestly trying not to be cynical about launch dates these days, y'know, but it's difficult.)
Anyway, we definitely have an official cover design now an' all. I must come up with at least one more convention demo scenario...
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