Just for the record, in case anyone is interested; I'm dropping my LiveJournal account (because reasons), and will probably delete it entirely in a few days. It was always echoed here, anyway, and this will remain as much of a blog as I've got.
Sunday, April 03, 2022
Monday, November 08, 2021
The Discworld Roleplaying Game went out of print a while back, but the thing about modern technology is that "Out of Print" no longer means quite what it used to — at least sometimes. The book is now available through Amazon's Print on Demand service — just follow that link.
(I've not seen a copy of this version; it's paperback, of course, and I'll be interested to see what the quality is like.)
Tuesday, October 26, 2021
Hmm.Spoilers follow, of course.
I walked out of the cinema moderately impressed, but then I often do. I’m a sucker for cinematic techniques, and anyway I’d seen it on IMAX and had just spent two hours being physically assaulted by Hans Zimmer’s score (which is definitely great). But the refrigerator logic hit before I’d even reached the refrigerator.
It looked impressive. The sets and scenery were epically vast. It reminded me of that historical theory about the end-state of all civilisations being stasis and architectural giganticism; every building and spaceship was ten times bigger than it needed to be. But then, equally, the movie itself could be taken as an art film which had succumbed to giganticism.
And dear god, I wish that Villeneuve could find a lighting cameraman or set designer with the guts to to tell him that murky fog isn’t big and isn’t clever. The murk was appropriate in Arrival, but neither Blade Runner nor this needed so much of it.
And there was certainly a lot squeezed out from the book. Sometimes that’s necessary, but the blink-and-you’ll-miss-it moment when Thufir Hawat’s eyeballs turn white as he does some mental arithmetic suggest that mentats were supposed to be in there, but had ended up on the cutting room floor. Couldn’t they just have cut half an hour or so of Timothy Chalamet looking slightly angsty? Losing the idea of mentats just turned Hawat into an all-purpose bureaucrat, and also made Yueh’s attempted revenge and Leto’s death scene less interesting and plot-useful — because by killing the Harkonnen mentat, you set up Hawat’s move into his position for the second half of the plot (and grant Yueh some posthumous revenge).
(Losing the stuff about Yueh’s psychological conditioning also deprived the Harkonnens of some Evil Schemer points, and makes the Atreides look a bit incompetent in having defences that can be brought down by one undetected traitor. But then, “unbreakable conditioning” that could be broken by the baddies pulling the age old “we have your wife, bwah-hah-hah” tactic never made sense to me, so whatever.)
A lot of what felt off to me may be patched in part two. We’ll see. But that would make part two a very different film to part one, so I suspect we’ll mostly get murky fog and Timothy Chalamet looking vaguely angsty. Or maybe there’ll be a five hour director’s cut with all the Herbertian politics back in.
Thursday, July 08, 2021
The latest Steve Jackson Games GURPS Kickstarter project again offers the possibility of acquiring a PDF of my creation -- in this case, GURPS Infinite Worlds: The Osiris Worlds, a brief collection of alternate history settings centered on alternate versions of Ancient Egypt. Actually, it offers the definite possibility of getting twelve GURPS mini-supplements for just $3, if you act in the next few days.
Sunday, August 30, 2020
my very small collection of personal works on DriveThrough RPG; specifically, A Dozen Castle Images is mostly what it says - twelve full-colour pictures of castles (processed photographs, to be precise), large enough to show to players (especially perhaps on-screen while playing by video) and each with a brief note including some ideas for game events and plots.
Thursday, July 02, 2020
Steve Jackson Games are currently running a Kickstarter promotion in which a bunch of short PDFs are made available to anyone who backs it -- exactly how many depends on how much the Kickstarter raises, but it's currently nine, and will probably rise to twelve by the time things are done. And one of the nine is my "Broken Clockwork World" steampunk setting.
And the good news is that one can get this material for just $3. (There are also larger backer levels which add other GURPS material in PDF form, making this a good deal for anyone who wants to buy a bunch of such stuff.) So if anyone is interested in any of this, the cost really is quite negligible.
The URL for this is https://www.kickstarter.com/projects/warehouse23/steve-jackson-games-gurps-2020-pdf-challenge .
Wednesday, June 17, 2020
So now, well, there's so scenarios to work on that should in due course see use at conventions (yes, initially online conventions, I had noticed the state of the world). Then it's over to the project for Iron Crown...
Tuesday, May 12, 2020
Tuesday, March 17, 2020
Thursday, January 23, 2020
Friday, August 02, 2019
Saturday, March 09, 2019
Which completes the starting set of GURPS 4th edition steampunk PDFs (along with 1 and 2 and Conveyances); to put it another way, put those four books together and you'd have approximately the book I'd have written if SJ Games had been willing to do a new-edition GURPS Steampunk.
This one is the characters book, which means a lot of templates, but I tried to add more interest with variant skills and disadvantages and martial arts styles and so on.
Tuesday, November 06, 2018
There's some other stuff in there looks quite interesting, too.
Thursday, November 01, 2018
The latest in the little line of steampunk supplements I’m doing for SJGames, and oh so very much the highly necessary gear book.